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1. New Camera Conrols - in Test Server Feedback [original thread]
New camera feedback: - The inertia on the new camera needs an option to set that to zero. I've never thought of myself as having a sensitive inner ear but the way the camera wobbles after I've stopped moving the mouse in several of the new modes ...
- by BlitZ Kotare - at 2016.01.18 14:31:54
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2. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Cool, looking forward to UI updates. How soon can we expect Duality to be reconfigured for AT testing?
- by BlitZ Kotare - at 2015.07.06 11:37:55
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3. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
CCP Fozzie wrote: An unmodified and uncontested node should never stretch into an extra cycle for the 10 minute and 5 minute links, as the "10 minute" base capture time on the nodes is actually 9 minutes and 55 seconds now to provide a buffer f...
- by BlitZ Kotare - at 2015.06.26 12:29:30
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4. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
The entosis module also has a 'cool down' cycle much like going red on a cyno, triage or siege module. So while the node may be won in ~8 minutes faster than a subcap could have done it using a T2 entosis link, the capital ship is stuck there for ...
- by BlitZ Kotare - at 2015.06.26 10:38:01
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5. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Ruune en Gravonere wrote: Could we have some kind of clear graphic that shows counter entosis'ing (is that a word!!) different colours for the streams or something Don't cross the streams!!!
- by BlitZ Kotare - at 2015.06.23 11:48:50
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6. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
As far as the complex nodes, at a minimum the 3 character semi-random naming would be sufficient. If you're going to keep them as "celestial beacons" they need their own overview category so they don't overlap with cynos, so we can exclude them fr...
- by BlitZ Kotare - at 2015.06.21 13:29:25
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7. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
We could use some new timers Fozzie, we're past the list from yesterday. I've spent the last ~5 hours entosis linking **** and here's some thoughts: - The plexes need some way to tell each other apart. Often they even spawn in very similar area...
- by BlitZ Kotare - at 2015.06.20 13:54:15
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8. Carriers, Triage and Armor Links. - in Test Server Feedback [original thread]
Eternal Error wrote: Stealth changes like this are not acceptable. 100% agreed.
- by BlitZ Kotare - at 2012.12.04 16:51:00
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9. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Aryth wrote: I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI purposes a container) result in massive lag times. Assembling shi...
- by BlitZ Kotare - at 2012.11.06 15:47:00
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10. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
Cid Tazer wrote: From my impression of that, your first two points are taken care of because people can only put stuff into your hanger. They cannot remove it. Your third point may be just just adapting. No, you just didn't understand my po...
- by BlitZ Kotare - at 2012.11.05 18:07:00
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11. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Requested Change~ The old inventory UI handled dragging ships into the "Item Hangar" and simply sorted them into the Ship Hangar all by itself. Example: I have a Jump Freighter full of items, fuel, ships, etc. I shift-click the top and bottom i...
- by BlitZ Kotare - at 2012.11.05 18:00:00
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12. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
CCP GingerDude wrote: Panhead4411 wrote: So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you...
- by BlitZ Kotare - at 2012.11.05 17:45:00
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13. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
Kari Juptris wrote: [quote=Rengerel en Distel] I don't agree with them dropping functionality however, but I'm more or less okay with the container based replacement for corp hangers in ships. Put a container or two in your corp hangar for a...
- by BlitZ Kotare - at 2012.11.02 19:24:00
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14. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
I only skimmed most of the thread. CCP Habakuk wrote: Team Gridlock has been working in the last months mostly on improving server-side parts of the inventory system (and related systems). Many of the changes won't be visible to the player (e...
- by BlitZ Kotare - at 2012.11.01 19:59:00
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15. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Originally by: Spectre Wraith All hail Abathur. Seriously though, great changes. My $.02 - The Hel probably needs *some* kind of MS bonus like the other Supercarriers get (Assault Carrier gets my vote for a name), and the speed one s...
- by BlitZ Kotare - at 2009.12.25 22:07:00
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